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Nice idea, however, would have been good to have a starting story text kind of explanation, expressing what are you doing there and what have happened. Dont do as they tell you true, on the other hand players are used to follow such instructions and think oh this is a tutorial or something.

This game had an interesting concept, however I think it could have been made even stronger.

If you're looking for a game that makes you rethink about what it means to kill in a game without thinking why, I'd recommend playing Undertale, however if you don't have 8 hours to spare, this is a fine 3 minute substitute.

Hey there, thanks for playing and making that video!
Of course there are several ways that could have made this an extended or deeper experience, but this has been a one-week student project and also I'm not a programmer... :)