A Fresh Start
Hi there.
Glad you're here. Have a seat!
I guess this is where we start this thing. Right?
So. Yeah. 2024 was rough. The last five years were rough. Not being able to finish Code 7, having to close Goodwolf Studio, starting at a company that turned out to be highly toxic and greedy, then starting at an amazing company with amazing people, just to get shut down and layed off by the publisher, like many others...
I'm kinda done, you know?
The hole I was already in turned to have another very size-efficient hole inside it that I fell in. Holeception. Sounds wrong, strike that.
It was hard to get out. Still clawing my way out. But that's why I'm working on Soulblaze. I've wanted to be a solo developer for a long time but didn't have the guts, didn't have the programming knowledge, or the plain knowledge to do it by myself. Don't have all of that now but I do have more of it. I'm fed up with the industry, with the greed, with how people are treated. I want to work alone. Do my thing. Let people play it, love it, hate it, move on. Let something grow together, hopefully.
Soulblaze is going to be my baby for now. It combines things I've wanted to do. I desperately wanted to make a creature collection game that has good non-grindy gameplay, I wanted to make a rogue-lite, and I wanted to make a board game-style game. Now I just mashed all three wishes together and we have a baby project. Now, since I'm also fed up with Unity's philosophy and how they treat they users, I moved to Godot, picked up a course cheap on Udemy and got started. I'm going to do everything myself, coding, art, music. Yup. That's gonna happen and my ADHD is very happy about it.
There's a very rough protoype now that you can play. It has bugs and issues and there is nothing past the first boss but it's there and I did it. I did it! Hurray to me. It's missing tutorials, I need to add those but basically you start your run with the default starter, Kalboo, and try to make it to the boss. You can encounter wild animons that you can catch and train. In order to use their techniques in battle, you have to roll dice, you start off with two but will later aquire more (not implemented yet). You reduce the cost of a technique by dragging a die on it. The value of the rolled die reduces the cost of the technique, when it reaches 0, you can use it. Some techniques have special condition, like deal double damage when you pay exaclty, or are instantly free when you roll a double. Oh, and there are elemental die. So if you want to use a water technique, you better equip some water dice in the dice bag, otherwise the die will reduce the cost only by a fixed 1 if the colors mismatch.
Wow, okay. There's way too much to explain. I have to work on a tutorial. I'll put it on the list, yeah? It's on the list now.
Here's to the start of a new journey. I hope you'll do it with me.
Zein
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Soulblaze
a creature-collecting rogue-lite
Status | Prototype |
Author | Zein |
Genre | Strategy |
Tags | 2D, creature-collecting, Cute, Dice, Godot, Monsters, Roguelike, Roguelite, Singleplayer, Turn-based |
Languages | English |
More posts
- Patch Notes [0.0.6]1 day ago
- Patch Notes [0.0.5]8 days ago
- Devlog #003: Responsiveness11 days ago
- Patch Notes [0.0.4]22 days ago
- Patch Notes [0.0.3]27 days ago
- Devlog #002: bUt iT wOrKeD iN eDiToR28 days ago
- Patch Notes [0.0.2]36 days ago
- Devlog #001: Quirks40 days ago
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