Patch Notes [0.0.6]


New Features

  • dice upgrade: after defeating a boss, you can either gain an additional dice or upgrade a die
  • animon release: You can now properly send animon away to make room in your party. On the map, go to party then select an animon and hit release
  • enemy move preview: the enemy's next move is now previewed with a dotted border
  • accessibility settings for ui scale, disabling button holding, open dyslexic font (not optimized yet) were added
  • marbles are now re-named to stickers; added a sticker album that can be accessed from the map
  • added persistent currency (marbles) to prepare for upgrades (doesn't do anyhting yet)


New Content


General

  • added d6s and d8s
  • added new type: Moon
  • implemented the possibility to add and remove temporary dice during combat


New Animon

  • Ibricute
  • Harbanero
  • Minjaluna

New Boss

  • Ymsick


New quirks

  • Midnight Wrath (Minjaluna): Whenever you roll a double 6, it gains +2 damage bonus and 2 shields
  • Water Abundance (Ibricute): While this animate is on the field, you gain an additional water D4
  • Grab and Hold (Ymsick): At the beginning of each turn, will grab and hold a random enemy technique and exhaust it (still a bit buggy and does not trigger consistently)


Changes, Tweaks & Bugfixes

 
Changes

  • refactored double dice detection so it works better for rerolls and handles more information
  • currency now shown in top right corner
  • technique hypnotize now has the tag sneaky
  • improved battle effect for jump attack


Bug fixes

  • fixed reroll bonus from doubles not applying correctly when double is obtained through a re-roll (and not turn start)
  • status condition "stunned" works correctly now
  • fixed an error that happend when rerolling while a paid-and-ready technique with the tag "double" existed
  • fixed dice-loadout not saving correctly after exiting dice bag
  • damage enhancement in fusion screen fixed

Files

soulblaze-win-beta.zip 71 MB
Version 0.0.6 1 day ago

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